Introduction
Released in 1985 by Capcom, Commando is a seminal run-and-gun arcade game that introduced players to high-octane action and fast-paced gameplay. Known for its intense combat and iconic grenade-throwing mechanic, Commando became a trailblazer for future titles in the genre. Players assume the role of Super Joe, a soldier tasked with infiltrating enemy territory and rescuing hostages, all while battling waves of adversaries.
Development and History
- Developer: Capcom
- Publisher: Capcom (Japan), Data East (North America)
- Release Date: May 1985
Commando was developed during a pivotal period for Capcom, marking one of its earliest international successes. The game was directed by Tokuro Fujiwara, who later worked on iconic franchises such as Ghosts ’n Goblins and Mega Man. Its simple yet addictive gameplay mechanics, coupled with its military theme, resonated with arcade audiences worldwide. The game’s popularity led to numerous home console ports, including on the NES and Commodore 64.
Gameplay Video
Gameplay and Mechanics
Core Gameplay
Players control Super Joe as he traverses vertically scrolling stages, engaging enemy soldiers and rescuing hostages. Armed with a machine gun and grenades, players must navigate increasingly challenging environments.
- Machine Gun: The primary weapon with unlimited ammunition.
- Grenades: Limited but powerful, capable of clearing multiple enemies or destroying obstacles.
- Stages: The game features a series of levels with diverse terrains, such as forests, bridges, and enemy bases.
- Enemy Types: Includes standard soldiers, snipers, and tanks, each requiring different strategies to overcome.
Challenges
- High Difficulty: The relentless enemy waves demand quick reflexes and precise timing.
- Strategic Grenade Use: Players must conserve grenades for high-value targets or clustered enemies.
- Hostage Rescue: Optional but rewarding, rescuing hostages grants bonus points and enhances the player’s score.
Cultural Impact and Legacy
Commando played a significant role in shaping the run-and-gun genre, influencing games such as Ikari Warriors and Metal Slug.
- Commercial Success: The game was a hit in arcades, leading to widespread home console adaptations.
- Iconic Character: Super Joe became a recognizable figure and later appeared in Capcom’s Bionic Commando series.
- Inspiration: Its gameplay mechanics and military setting inspired countless action games throughout the 1980s and 1990s.
- Soundtrack: The game’s music, composed by Tamayo Kawamoto, is celebrated for its catchy and adrenaline-pumping tracks.
Fun Facts
- Alternate Title: In Japan, the game was released under the title Senjō no Ōkami ("Wolf of the Battlefield").
- Super Joe’s Legacy: The protagonist was later featured in Bionic Commando, another Capcom classic.
- Game Ports: Commando was ported to numerous platforms, including the ZX Spectrum, Atari 2600, and NES, each with unique adaptations.
Conclusion
Commando remains a standout in arcade history, blending thrilling combat with strategic gameplay. Its legacy as a pioneer of the run-and-gun genre is evident in the countless games it influenced. For fans of retro gaming and high-action challenges, Commando offers an enduring experience that still resonates today.
Related Pages
- Contra: Experience another thrilling run-and-gun adventure with intense action and strategy.
- Metal Slug: Dive into the humorous and action-packed world of Metal Slug.
- Ghosts ’n Goblins: Discover another Capcom classic with challenging gameplay and rich legacy.