Introduction
Released by Atari in 1982, Space Duel is a vector-based arcade space shooter that expanded on the foundation laid by Asteroids and Asteroids Deluxe. It introduced vibrant color vector graphics and a unique two-player tethered mode, offering a fresh twist on the single-screen shooter formula that defined early ’80s arcades.

Development and History
- Developer: Atari, Inc.
- Publisher: Atari, Inc.
- Release Date: 1982
- Hardware: Atari Color Vector
Space Duel was developed as a follow-up to Asteroids Deluxe, designed to showcase the capabilities of Atari’s color vector graphics system. It was the first and only multiplayer vector game Atari released in color. The development team wanted to build on the momentum of the Asteroids franchise while innovating with more dynamic visuals and cooperative gameplay.
While it shares the same basic physics and thrust/rotate/shoot mechanics as its predecessors, Space Duel introduced new enemy types and geometric targets, moving away from the asteroid theme.

Gameplay Video
Gameplay and Mechanics
Players control geometric ships in a single-screen environment with free-floating physics.
Gameplay features:
- Thrust, rotate, and shoot mechanics
- Single-player and two-player modes
- Two-player mode features tethered ships connected by a visible beam
- Targets include cubes, spinners, and other geometric shapes that fragment when shot
- Enemies attack in waves and include guided bombs and saucers
- Points earned by destroying targets and surviving waves
- Hyperspace feature allows escape at the risk of destruction
The tethered two-player mode is a standout feature, requiring players to coordinate movement while still fending off enemies — adding a layer of challenge and novelty.

Cultural Impact and Legacy
While it never reached the widespread popularity of Asteroids, Space Duel made its mark as an innovative and visually striking arcade title:
- First Atari arcade game with color vector graphics
- Pushed the boundaries of cooperative gameplay in shooters
- Later included in Atari collections and plug-and-play devices
- Cabinet artwork and sound effects remain iconic in the retro arcade community

Fun Facts
- Space Duel was designed by Owen Rubin, known for several classic Atari titles
- The game was featured in several early ’80s arcade tournaments
- Some Asteroids cabinets were converted to run Space Duel using upgrade kits
- It’s the only Asteroids-style game from Atari with built-in multiplayer support

Conclusion
Space Duel stands out in Atari’s arcade lineup as a creative evolution of the Asteroids formula. Its combination of color vector graphics and tethered co-op play makes it a memorable entry in early arcade history, beloved by collectors and fans of vector-based games.