Three Wonders Arcade – Capcom’s Versatile CPS-1 Triple Game Set

Introduction

Released by Capcom in 1991, Three Wonders is a unique arcade compilation that includes three distinct games in one cabinet: Midnight Wanderers, Chariot, and Don’t Pull. Each offers a completely different gameplay experience—run-and-gun platforming, horizontal shoot-’em-up, and tile-based puzzle action—all powered by Capcom’s CPS-1 hardware. The set showcases Capcom’s design range and technical polish in the early ’90s.

Development and History

  • Developer: Capcom
  • Publisher: Capcom
  • Release Date: 1991 (Japan and North America)

Developed during Capcom’s peak arcade era, Three Wonders was designed to offer variety and replay value in a single machine. Using the CPS-1 board, each game in the set features distinct gameplay mechanics, musical themes, and visual styles—yet they all share a common charm and attention to detail.

The collection became popular in arcades and is now widely appreciated as one of the most creative multi-game releases of the 16-bit era.

Gameplay Video

Gameplay and Mechanics

1. Midnight Wanderers

  • Genre: Side-scrolling action platformer
  • Players: 1–2
  • Gameplay: Players control Lou and Siva, armed with energy projectiles, battling fantasy creatures across vibrant, detailed levels.
  • Features: Jumping, shooting, power-ups, and boss fights; often compared to Ghouls 'n Ghosts in tone and challenge.

2. Chariot

  • Genre: Horizontal shooter
  • Players: 1–2
  • Gameplay: A direct sequel to Midnight Wanderers, with players flying on magical chariots through scrolling fantasy landscapes.
  • Features: Weapon upgrades, magical spells, environmental hazards, and intense boss encounters.

3. Don’t Pull

  • Genre: Puzzle action
  • Players: 1–2
  • Gameplay: A cute and colorful tile-pushing puzzle game where players eliminate enemies by sliding blocks into them.
  • Features: Maze layouts, enemy traps, and fast-paced logic gameplay akin to Pengo.

Cultural Impact and Legacy

  • Showcase of Variety: Few arcade machines offered this much genre diversity in one unit.
  • Enduring Fanbase: Midnight Wanderers and Chariot in particular gained cult followings.
  • Re-Releases: Included in Capcom Arcade Stadium 2 and other digital compilations.
  • Influence: Inspired later developers to experiment with genre mash-ups and compilation formats.

Fun Facts

  • Shared Characters: Lou and Siva appear in both Midnight Wanderers and Chariot.
  • Easter Eggs: Don’t Pull features enemies from other Capcom games like SonSon.
  • Unused Fourth Game: Early designs considered adding a fourth game to the set.
  • High Visual Polish: The backgrounds in Chariot and Wanderers are considered among the best on CPS-1.

Conclusion

Three Wonders is a testament to Capcom’s creativity and arcade design talent in the early 1990s. Whether jumping through enchanted forests, flying through magical skies, or puzzling through adorable mazes, this three-in-one experience still holds up as one of the most charming and versatile arcade releases of its time.

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