Trojan – Capcom’s Early Post-Apocalyptic Brawler

Introduction

Released in 1986, Trojan is a side-scrolling arcade action game developed by Capcom. Set in a ruined world after a nuclear war, it blended beat ’em up combat with platforming and swordplay. Its combination of fast action, moody visuals, and challenging enemies made it stand out among Capcom’s early releases.

Development and History

  • Developer: Capcom
  • Publisher: Capcom
  • Release Date: 1986
  • Hardware: Capcom arcade hardware

Designed by Tokuro Fujiwara, who also worked on Ghosts ’n Goblins, Trojan was created to combine weapon-based action with a challenging level design. The team wanted to build on platforming conventions while adding defensive mechanics like shield blocking. Development emphasized tight controls and memorable boss battles that would push players’ reflexes.

Gameplay Video

Gameplay and Mechanics

Players control a lone warrior fighting through enemy-infested ruins.

Key gameplay elements:

  • Sword and Shield Combat: Attack with a sword and block with a shield
  • Power-Ups: Collect health and bonus points
  • Platforming Sections: Jump between ledges and avoid traps
  • Enemy Variety: Mutants, armored soldiers, and bosses

Each stage ends with a powerful boss battle that requires careful timing.

Cultural Impact and Legacy

  • One of Capcom’s first side-scrolling action games
  • Ported to the NES with additional features
  • Served as an early influence on Capcom’s later brawler titles
  • Remembered for its mix of sword combat and platforming, paving the way for future hits like Final Fight

Fun Facts

  • The NES version included a one-on-one versus mode
  • Known in Japan as Tatakai no Banka (“Elegy of Battle”)
  • The protagonist’s design shares elements with Ghosts ’n Goblins’ Arthur
  • The arcade cabinet featured striking post-apocalyptic artwork

Conclusion

Trojan delivered a blend of sword-fighting, platforming, and arcade action that set the stage for Capcom’s future hits. Its combination of weapon combat and challenging levels helped establish the company’s reputation for tight, engaging gameplay. While less famous today, it remains a fascinating piece of Capcom’s early arcade legacy that continues to attract retro fans.

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