Introduction
Released in 1989, U.N. Squadron is a side-scrolling arcade shooter developed by Capcom. Based on the manga Area 88 by Kaoru Shintani, the game combined intense shooting action with light strategy elements like selectable aircraft and weapon loadouts. Its polished presentation and approachability made it stand out among arcade shooters.

Development and History
- Developer: Capcom
- Publisher: Capcom
- Release Date: 1989
- Hardware: Capcom CP System (CPS-1)
U.N. Squadron was created as an arcade adaptation of Area 88, a popular Japanese comic series about mercenary pilots. Capcom aimed to capture the manga’s dramatic air combat and varied aircraft while designing gameplay that stood out among other shooters. The development team implemented a unique shop system and a health bar instead of instant death on contact, offering a more forgiving experience. The project also emphasized creating large, detailed boss sprites to showcase the CPS-1 hardware.

Gameplay Video
Gameplay and Mechanics
Players choose from three pilots—Shin Kazama, Mickey Simon, and Greg Gates—each with different attributes.
Key gameplay elements:
- Side-scrolling stages with waves of enemy planes, tanks, and bosses
- Selectable aircraft and weapons purchased between missions
- Health bar allows sustaining multiple hits before losing a life
- Charge shot mechanics for more powerful attacks
- Mission map where players choose their next target
This combination of progression and action set it apart from more linear shooters of the era. Strategic weapon choices often determined success in tougher missions.

Cultural Impact and Legacy
- Widely praised for its graphics, sound, and strategic elements
- Ported to the Super Nintendo Entertainment System (SNES), where it gained additional popularity
- Regarded as one of Capcom’s best arcade shooters
- Helped introduce Area 88 to audiences outside Japan
- Inspired later Capcom shooters that integrated progression systems

Fun Facts
- The Japanese arcade version used the Area 88 title and artwork
- Each pilot’s plane can be upgraded through multiple tiers
- The health bar was considered innovative compared to most one-hit-kill shooters
- The SNES port adjusted some levels and weapons to better suit home play
- Composer Manami Matsumae contributed to the memorable soundtrack

Conclusion
U.N. Squadron blended intense side-scrolling action with progression systems inspired by its manga source. Its polished presentation, selectable upgrades, and clever mechanics have kept it a favorite among arcade shooter fans. Today, it remains an important example of how Capcom adapted licensed material into compelling gameplay.