An unfiltered look at the chaos, pressure, and passion behind modern games.


In Blood, Sweat, and Pixels, Jason Schreier explores whether making video games is a heroic journey or a fool’s errand. The creative and technical realities behind today’s most celebrated games are often more grueling and complex than the games themselves, resembling an endless maze or a seemingly bottomless abyss. Schreier takes readers deep behind the scenes of game development, where creators may be part of a massive team of hundreds of overworked developers or a single determined individual working in isolation. Through stories shaped by artistic ambition, technical limitations, market pressures, and unexpected corporate obstacles, the book reveals how bringing any video game to completion is not merely difficult, but often feels miraculous.

Focusing on some of the most popular and best selling modern games, Schreier immerses readers in the intense realities of development. He examines BioWare’s struggle to meet impossible deadlines while overcoming severe technical challenges during the creation of Dragon Age: Inquisition. He follows Eric Barone’s years long, single handed effort to transform Stardew Valley from a personal project into a multi million dollar success. The book also chronicles Bungie’s departure from Microsoft and the tumultuous creation of Destiny, as the studio attempted to build a new universe with ambitions comparable to major film and fantasy franchises, even as the process nearly tore the team apart.

Documenting relentless work schedules, burnout, unexpected failures, and last minute recoveries, Blood, Sweat, and Pixels offers a journey through development hell while ultimately paying tribute to the dedication and perseverance of the often unseen developers behind the industry’s biggest successes. It provides an inside look at how some of the most acclaimed games of recent years were made, from major studios under extreme pressure to solo developers and independent teams saved by crowdfunding. The book also highlights how some troubled releases, such as Diablo III and The Witcher 3, were later reshaped through post launch efforts, demonstrating that for many games, release is only the beginning.

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